blockgame/mods/bg_player/run.lua
2023-10-13 08:30:25 +02:00

52 lines
1.4 KiB
Lua

local walk_speed = 1
local walk_time = 2
local speedup_time = 6
local run_factor = 3
local slowdown_factor = 8
local jump_height = 1
local jump_factor = 1.5
local speed_data = {}
local function handle_speed (player, delta_time)
speed_data[player] = speed_data[player] or {}
local data = speed_data[player]
-- data.start = data.start or minetest.get_gametime()
data.duration = (data.duration or 0) + delta_time
local control = player:get_player_control()
local moving = control.up or control.down or control.left or control.right
if not moving then
data.duration = data.duration - delta_time * (slowdown_factor + 1)
end
if data.duration < 0 then data.duration = 0 end
if data.duration > walk_time + speedup_time then data.duration = walk_time + speedup_time end
local duration = data.duration
local physics = player:get_physics_override()
if duration < walk_time then
physics.speed = walk_speed
physics.jump = jump_height
else
local run_time = duration - walk_time
local t = run_time / speedup_time
local factor = (run_factor - 1) * t + 1
if factor > run_factor then factor = run_factor end
physics.speed = walk_speed * factor
physics.jump = jump_height + (jump_height * jump_factor - 1) * t
end
player:set_physics_override(physics)
end
minetest.register_globalstep(function(delta_time)
for _, player in pairs(minetest.get_connected_players()) do
handle_speed(player, delta_time)
end
end)