blockgame/mods/bg_tree/node.lua

96 lines
2.0 KiB
Lua

local modname = minetest.get_current_modname()
local function reg_log (name, def)
def = def or {}
def.description = def.description or "Log"
local texture = def.texture or name
def.tiles = blockgame.underride(def.tiles, {
modname .. "_" .. texture .. "_top.png",
modname .. "_" .. texture .. "_top.png",
modname .. "_" .. texture .. ".png",
})
def.groups = blockgame.underride(def.groups, {
woody = 1,
supports_leaves = 1,
})
blockgame.register_node(modname .. ":" .. name, def)
end
reg_log("log")
reg_log("log_alive", {
groups = {
planty = 1,
},
texture = "log",
drop = modname .. ":log",
})
reg_log("sapling", {
groups = {
planty = 1,
},
drop = modname .. ":log",
})
local function leaves_fall_check (pos, node)
return blockgame.every(blockgame.vector.get_neighbors(pos), function (pos)
return minetest.get_item_group(minetest.get_node(pos).name, "supports_leaves") == 0
end)
end
local function reg_leaves (name, def)
def.description = def.description or name
def.texture = def.texture or name
def.tiles = {modname .. "_" .. def.texture .. ".png"}
def.drawtype = "glasslike"
def.paramtype = "light"
def.sunlight_propagates = true
def.groups = blockgame.underride(def.groups, {
planty = 1,
supports_leaves = 1,
air_flowable = 1,
can_fall = 1,
})
blockgame.register_node(modname .. ":" .. name, def)
end
reg_leaves("leaves", {
description = "Leaves",
})
reg_leaves("leaves_growing", {
description = "Growing Leaves",
drop = modname .. ":leaves",
texture = "leaves_alive",
fall_check = leaves_fall_check,
})
reg_leaves("leaves_alive", {
description = "Leaves",
drop = modname .. ":leaves",
fall_check = leaves_fall_check,
})
reg_leaves("leaves_decomposing", {
description = "Decomposing Leaves",
groups = {
supports_leaves = 0,
},
})
blockgame.reg_simple_node("nut", "Nut", {
woody = 1,
})
blockgame.reg_simple_node("root", "Root", {
woody = 1,
})
blockgame.reg_simple_node("root_alive", "Growing Root", {
woody = 1,
})