7755583fa4
rename mods; add `bg_` prefix. add hacky cleanup ABM (couldn't get LBM:s to work), that converts old nodes into new ones according to this rename. the cleanup doesn't do anything for items, though.
21 lines
454 B
Lua
21 lines
454 B
Lua
local load_file = function (filename)
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return dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/" .. filename .. ".lua")
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end
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rawset(_G, "load_file", load_file)
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local blockgame = {}
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rawset(_G, "blockgame", blockgame)
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load_file("util_table")
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load_file("util_stringify")
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load_file("util_debug")
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load_file("util_random")
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load_file("util_vector")
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load_file("util_node")
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load_file("wrappers")
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load_file("random_tick")
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load_file("cleanup")
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