c31d6cf5d0
pummeling definition tables now has lists of item id:s and groups, the same way e.g. ABM:s do, that determine what items are involved in a recipe. update existing (in-use) pummel recipes to make use of this.
22 lines
680 B
Lua
22 lines
680 B
Lua
local modname = minetest.get_current_modname()
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blockgame.crafting.register_pummel_recipe({
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name = modname .. ":chop_log",
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label = "chop log into plank",
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used = {"group:stoney"},
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target = {"bg_tree:log"},
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check = function (pos, used_node, target_node)
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for _, side in pairs(blockgame.vector.sides) do
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local output_pos = pos + side
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if minetest.get_node(output_pos).name ~= "air" then return false end
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end
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return true
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end,
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on_success = function (pos, used_node, target_node)
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minetest.remove_node(pos)
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for _, side in pairs(blockgame.vector.sides) do
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local output_pos = pos + side
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minetest.set_node(output_pos, {name = modname .. ":plank"})
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end
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end,
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})
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