f228dcac53
`blockgame.register_node` now works both when the provided name includes a mod name, and when it doesn't. previously, including a mod name would break things, making the actual name used for registration include the mod name twice.
73 lines
1.7 KiB
Lua
73 lines
1.7 KiB
Lua
local function create_plain_wrapper (function_name)
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local wrapper = function (...)
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--[[
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local args = {...}
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-- labels will be used later, probably.
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local label = #args > 1 and args[1] or "unlabeled"
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local callback = #args > 1 and args[2] or args[1]
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minetest[function_name](callback)
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]]--
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minetest[function_name](...)
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end
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blockgame[function_name] = wrapper
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end
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for name in pairs({
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register_abm = true,
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register_lbm = true,
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register_on_joinplayer = true,
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register_item = true,
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register_on_placenode = true,
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register_on_dignode = true,
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register_on_punchnode = true,
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register_globalstep = true,
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}) do
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create_plain_wrapper(name)
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end
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local function capitalize (str)
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return string.upper(string.sub(str, 1, 1)) .. string.sub(str, 2)
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end
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local events = blockgame.events.namespace("api")
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function blockgame.register_node (fullname, def)
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-- make sure the right names are used in the right contexts, by manually extracting them here.
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-- this makes `blockgame.register_node` more flexible/reliable.
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local modname
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local basename
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local colon_pos = string.find(fullname, ":")
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if colon_pos then
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modname = string.sub(fullname, 1, colon_pos - 1)
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basename = string.sub(fullname, colon_pos + 1)
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else
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modname = minetest.get_current_modname()
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basename = fullname
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fullname = modname .. ":" .. basename
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end
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def.description = def.description or capitalize(basename)
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def.tiles = def.tiles or {
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modname .. "_" .. basename .. ".png",
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}
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events.broadcast("before_register_node", {
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name = fullname,
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def = def,
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mod = modname,
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basename = basename
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})
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minetest.register_node(fullname, def)
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events.broadcast("after_register_node", {
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name = fullname,
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def = def,
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mod = modname,
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basename = basename
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})
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end
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