local modname = minetest.get_current_modname() local root_alive = modname .. ":root_alive" blockgame.register_abm({ label = "kill roots", nodenames = {root_alive}, interval = 20, chance = 1, action = function (pos, node) local can_live = blockgame.any(blockgame.vector.get_neighbors(pos), function (pos) return blockgame.item_matches(minetest.get_node(pos).name, { root_alive, modname .. ":log_alive", modname .. ":sapling", }) end) if can_live then return end minetest.set_node(pos, {name = modname .. ":root"}) end, })