local modname = minetest.get_current_modname() blockgame.register_node(modname .. ":stone", { description = "Stone", tiles = { modname .. "_stone.png", }, groups = { cracky = 3, stoney = 1, }, drop = modname .. ":cobblestone", }) blockgame.reg_simple_node("cobblestone", "Cobblestone", { cracky = 3, stoney = 1, }) minetest.register_alias("mapgen_stone", modname .. ":stone") minetest.register_alias("mapgen_water_source", "air") blockgame.register_node(modname .. ":grass", { description = "Grass", tiles = { modname .. "_grass.png", }, groups = { cracky = 3, dirty = 1, }, drop = modname .. ":dirt", }) blockgame.reg_simple_node("dirt", "Dirt", { cracky = 3, dirty = 1, }) blockgame.register_loose_version(modname .. ":dirt") blockgame.register_loose_version(modname .. ":grass") blockgame.register_loose_version(modname .. ":cobblestone")