local modname = minetest.get_current_modname() minetest.register_node(modname .. ":log", { description = "Log", tiles = { modname .. "_log_top.png", modname .. "_log_top.png", modname .. "_log.png", }, groups = { woody = 1, }, }) minetest.register_node(modname .. ":log_alive", { description = "Growing Log", tiles = { modname .. "_log_top_alive.png", modname .. "_log_top_alive.png", modname .. "_log_alive.png", }, groups = { woody = 1, planty = 1, }, drop = modname .. ":log", }) blockgame.reg_simple_node("sapling", "Sapling", { planty = 1, }) minetest.register_node(modname .. ":leaves", { description = "Leaves", drawtype = "glasslike", tiles = { modname .. "_leaves.png", }, paramtype = "light", sunlight_propagates = true, groups = { planty = 1, }, }) minetest.register_node(modname .. ":leaves_alive", { description = "Growing Leaves", drawtype = "glasslike", tiles = { modname .. "_leaves_alive.png", }, paramtype = "light", sunlight_propagates = true, groups = { planty = 1, }, drop = modname .. ":leaves", }) blockgame.reg_simple_node("nut", "Nut", { woody = 1, }) blockgame.reg_simple_node("root", "Root", { woody = 1, })