local load_file = function (filename) return dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/" .. filename .. ".lua") end rawset(_G, "load_file", load_file) local blockgame = {} rawset(_G, "blockgame", blockgame) load_file("utils_table") load_file("utils_stringify") load_file("utils_random") load_file("utils_vector") load_file("utils_node") load_file("wrappers")