local function create_group_cap (max_level) return {maxlevel = max_level, times={[1] = 1, [2] = 2, [3] = 3}} end blockgame.register_item(":", { ["type"] = "none", inventory_image = "[combine:1x1", tool_capabilities = { groupcaps ={ uses = 0, cracky = create_group_cap(3), stoney = create_group_cap(3), dirty = create_group_cap(3), woody = create_group_cap(3), planty = create_group_cap(3), }, }, node_placement_prediction = "", range = 5.8, })