local modname = minetest.get_current_modname() blockgame.register_node("stone", { description = "Stone", groups = { cracky = 3, stoney = 1, }, drop = modname .. ":cobblestone", }) blockgame.register_node("cobblestone", { description = "Cobblestone", groups = { cracky = 3, stoney = 1, }, loose_variant = "cobblestone_loose", }) minetest.register_alias("mapgen_stone", modname .. ":stone") minetest.register_alias("mapgen_water_source", "air") blockgame.register_node("grass", { description = "Grass", groups = { dirty = 1, }, drop = modname .. ":dirt", }) blockgame.register_node("dirt", { description = "Dirt", groups = { dirty = 1, grassable = 1, }, loose_variant = "dirt_loose", })