local load_file = function (filename) return dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/" .. filename .. ".lua") end rawset(_G, "load_file", load_file) local blockgame = {} rawset(_G, "blockgame", blockgame) load_file("event") load_file("util_table") load_file("util_string") load_file("util_debug") load_file("util_random") load_file("util_vector") load_file("util_node") load_file("util_item") load_file("wrappers") load_file("random_tick") load_file("increasing_abm") load_file("loose_node") load_file("fall_fix") load_file("privs") load_file("cleanup")