Commit graph

11 commits

Author SHA1 Message Date
trans_soup
d28bfbdaf3 add root_alive node. 2023-10-17 09:45:49 +02:00
trans_soup
a3012de73f refactor: clean up leaves registration. 2023-10-17 09:44:42 +02:00
trans_soup
c41d161802 make saplings look identical to living logs. 2023-10-17 09:43:25 +02:00
trans_soup
2439b1264f make all leaf variants use air_flowable group. 2023-10-16 21:42:25 +02:00
trans_soup
d04e92a15c add decomposition of leaves into dirt.
make leaves decompose over time into dirt when near dirty nodes. also
remove placeholder pummel recipe that turns leaves into dirt.
2023-10-16 20:41:09 +02:00
trans_soup
06110f157b refactor leaves node registrations. 2023-10-16 20:32:52 +02:00
trans_soup
568e8059f9 refactor: more wrappers
create more wrappers for built-in functions and use them instead.
2023-10-13 09:31:55 +02:00
trans_soup
7df4ddec1c create woodworking mod and refactor.
move plank registration and recipe out of tree mod into newly created
woodworking mod.

also update plank recipe to require cobblestone instead of stone to be
held while pummeling.
2023-10-11 19:05:38 +02:00
trans_soup
09feb14dbb fix log textures. 2023-10-11 18:26:48 +02:00
trans_soup
c3fb8df14a add growing tree nodes.
add `log_alive` and `leaves_alive`. make alive logs actually have a top
texture (bottom texture and dead logs are still wrong, though).

slightly refactor some tree growth code.
2023-10-11 18:23:09 +02:00
trans_soup
a973bbdbf8 initial commit.
created a few proof-of-concept mechanics. took some textures from
minetest game. implemented basic tree growth and stacking in-world
crafting.
2023-10-11 09:17:21 +02:00