Commit graph

8 commits

Author SHA1 Message Date
trans_soup
19d63efcf5 refactor log registration.
rename log and sapling textures to be more clear. rewrite node
registration code to account for this, and to be overall cleaner.
2023-10-17 11:23:32 +02:00
trans_soup
8ff3df7f7f remove old sapling texture. 2023-10-17 09:46:14 +02:00
trans_soup
d28bfbdaf3 add root_alive node. 2023-10-17 09:45:49 +02:00
trans_soup
d04e92a15c add decomposition of leaves into dirt.
make leaves decompose over time into dirt when near dirty nodes. also
remove placeholder pummel recipe that turns leaves into dirt.
2023-10-16 20:41:09 +02:00
trans_soup
7755583fa4 rename mods and add hacky cleanup thing.
rename mods; add `bg_` prefix.

add hacky cleanup ABM (couldn't get LBM:s to work), that converts old
nodes into new ones according to this rename.

the cleanup doesn't do anything for items, though.
2023-10-15 18:22:13 +02:00
trans_soup
7df4ddec1c create woodworking mod and refactor.
move plank registration and recipe out of tree mod into newly created
woodworking mod.

also update plank recipe to require cobblestone instead of stone to be
held while pummeling.
2023-10-11 19:05:38 +02:00
trans_soup
c3fb8df14a add growing tree nodes.
add `log_alive` and `leaves_alive`. make alive logs actually have a top
texture (bottom texture and dead logs are still wrong, though).

slightly refactor some tree growth code.
2023-10-11 18:23:09 +02:00
trans_soup
a973bbdbf8 initial commit.
created a few proof-of-concept mechanics. took some textures from
minetest game. implemented basic tree growth and stacking in-world
crafting.
2023-10-11 09:17:21 +02:00