refactor: decomposition placement checks.
generalize a repeated node check into a single function.
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c5a13d68c9
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1 changed files with 11 additions and 6 deletions
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@ -63,16 +63,22 @@ reg_leaves("leaves_alive", {
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},
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},
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})
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})
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local function check_decompose (pos)
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local node = minetest.get_node(pos)
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return blockgame.item_matches(node.name, {"group:leaves_decomposing"})
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end
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-- TODO: generalize stacking node registration and put into API.
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-- TODO: generalize stacking node registration and put into API.
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local decomposing_leaves_layers = 4
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local decomposing_leaves_layers = 4
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local function after_place_stack (pos)
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local function after_place_stack (pos)
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local node = minetest.get_node(pos)
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if not check_decompose(pos) then return end
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if not blockgame.starts_with(node.name, modname .. ":leaves_decomposing") then return end
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local below = pos + blockgame.vector.dirs.down
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local below = pos + blockgame.vector.dirs.down
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local below_node = minetest.get_node(below)
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if check_decompose(below) then
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if blockgame.starts_with(below_node.name, modname .. ":leaves_decomposing") then
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local node = minetest.get_node(pos)
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local below_node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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local below_def = minetest.registered_nodes[below_node.name]
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local below_def = minetest.registered_nodes[below_node.name]
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@ -90,8 +96,7 @@ local function after_place_stack (pos)
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end
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end
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local above = pos:offset(0, 1, 0)
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local above = pos:offset(0, 1, 0)
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local above_node = minetest.get_node(above)
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if check_decompose(above) then
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if blockgame.starts_with(above_node.name, modname .. ":leaves_decomposing") then
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after_place_stack(above)
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after_place_stack(above)
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end
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end
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end
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end
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