refactor: fix modname being hard-coded into string.
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1 changed files with 2 additions and 2 deletions
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@ -10,7 +10,7 @@ local leaves_decomposing = modname .. ":leaves_decomposing"
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-- END OF NODE NAMES
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-- END OF NODE NAMES
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blockgame.register_increasing_abm({
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blockgame.register_increasing_abm({
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id = "bg_tree:begin_decompose",
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id = modname .. ":begin_decompose",
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label = "decompose leaves",
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label = "decompose leaves",
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nodenames = {leaves},
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nodenames = {leaves},
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neighbors = {"group:dirty"},
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neighbors = {"group:dirty"},
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@ -28,7 +28,7 @@ blockgame.register_increasing_abm({
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})
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})
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blockgame.register_increasing_abm({
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blockgame.register_increasing_abm({
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id = "bg_tree:decompose",
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id = modname .. ":decompose",
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label = "decompose leaves",
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label = "decompose leaves",
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nodenames = {leaves_decomposing},
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nodenames = {leaves_decomposing},
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neighbors = {"group:dirty"},
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neighbors = {"group:dirty"},
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