improve flood_fill api function.

make `flood_fill` able to be interrupted if its callback returns false;
the meaning that was previously indicated by this return value is now
indicated by nil instead.

update code that uses this function to account for this change.
This commit is contained in:
trans_soup 2023-10-17 15:48:57 +02:00
parent 00829dbce9
commit 3459e94de8
2 changed files with 14 additions and 10 deletions

View file

@ -58,7 +58,9 @@ function blockgame.flood_fill (start, step, max_range)
local matches = {}
local rejected = {}
while #queue > 0 do
local cancel = false
while #queue > 0 and not cancel do
local current = table.remove(queue, 1)
local pos = current.pos
local range = current.range
@ -66,14 +68,18 @@ function blockgame.flood_fill (start, step, max_range)
local hash = minetest.hash_node_position(pos)
if not visited[hash] and range <= max_range and step(pos, range) then
table.insert(matches, pos)
local step_result = step(pos, range)
local neighbors = blockgame.vector.get_neighbors(pos)
for _, p in pairs(neighbors) do
table.insert(queue, { pos = p, range = range + 1 })
end
else
table.insert(rejected, pos)
if step_result then
table.insert(matches, pos)
local neighbors = blockgame.vector.get_neighbors(pos)
for _, p in pairs(neighbors) do
table.insert(queue, { pos = p, range = range + 1 })
end
elseif step_result == nil then
table.insert(rejected, pos)
else cancel = true end
end
visited[hash] = true

View file

@ -70,8 +70,6 @@ blockgame.register_increasing_abm({
score = score + math.floor(decompose_node_scores[name] / distance)
return true
end
return false
end, 4)
return data.value + score