update recipes.
add recipe for planting nuts with dirt. change plank recipe into pummeling log with stone. add (currently unusable) recipe to pummel leaves into dirt.
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1 changed files with 33 additions and 1 deletions
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@ -1,4 +1,36 @@
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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-- plant saplings
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-- TODO: when recipes add support for groups, use `dirty` group here instead of specific nodes.
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blockgame.crafting.register_stack_recipe("core:grass", modname .. ":nut", {name = modname .. ":sapling"})
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blockgame.crafting.register_stack_recipe("core:grass", modname .. ":nut", {name = modname .. ":sapling"})
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blockgame.crafting.register_stack_recipe(modname .. ":log", modname .. ":nut", {name = modname .. ":plank"})
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blockgame.crafting.register_stack_recipe("core:dirt", modname .. ":nut", {name = modname .. ":sapling"})
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-- NOTE: is currently useless, as there's no way to obtain leaves.
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blockgame.crafting.register_pummel_recipe({
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label = "pummel leaves into dirt",
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used_item = modname .. ":leaves",
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target_node = modname .. ":leaves",
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on_success = function (pos, used_node, target_node)
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minetest.set_node(pos, {name = "core:dirt"})
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end,
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})
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blockgame.crafting.register_pummel_recipe({
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label = "pummel log into plank",
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used_item = "core:stone",
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target_node = modname .. ":log",
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check = function (pos, used_node, target_node)
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for _, side in pairs(blockgame.vector.sides) do
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local output_pos = pos + side
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if minetest.get_node(output_pos).name ~= "air" then return false end
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end
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return true
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end,
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on_success = function (pos, used_node, target_node)
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minetest.remove_node(pos)
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for _, side in pairs(blockgame.vector.sides) do
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local output_pos = pos + side
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minetest.set_node(output_pos, {name = modname .. ":plank"})
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end
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end,
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})
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