refactor: stacking of leveled nodes.
extract level transfer between leveled nodes into own function, separate from code that decides when and how to use that.
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2de047d37a
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1 changed files with 19 additions and 13 deletions
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@ -4,6 +4,21 @@ local function is_same_kind (pos, kindname)
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return kindname and node_kindname and kindname == node_kindname
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end
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local function stack_attempt (pos, source_level)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if def.level == level_max then return source_level end
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local level_max = def.level_max
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local kindname = def.kindname
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local max_diff = level_max - def.level
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local diff = math.min(max_diff, source_level)
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minetest.swap_node(pos, {name = kindname .. "_" .. (def.level + diff)})
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return source_level - diff
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end
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function blockgame.check_for_stacking (pos)
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local node = minetest.get_node(pos)
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if not blockgame.item_matches(node.name, {"group:leveled"}) then return end
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@ -11,21 +26,12 @@ function blockgame.check_for_stacking (pos)
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local kindname = def.kindname
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local level_max = def.level_max
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local below = pos + blockgame.vector.dirs.down
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local below = pos:offset(0, -1, 0)
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if is_same_kind(below, kindname) then
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local below_node = minetest.get_node(below)
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local below_def = minetest.registered_nodes[below_node.name]
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local new_level = stack_attempt(below, def.level)
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if below_def.level ~= level_max then
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local max_diff = level_max - below_def.level
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local diff = math.min(max_diff, def.level)
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minetest.swap_node(below, {name = kindname .. "_" .. (below_def.level + diff)})
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if diff == def.level then
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minetest.remove_node(pos)
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else
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minetest.swap_node(pos, {name = kindname .. "_" .. (def.level - diff)})
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end
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if new_level ~= def.level then
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minetest.swap_node(pos, {name = kindname .. "_" .. new_level})
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end
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end
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