blockgame/mods/bg_tree/recipes.lua

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local modname = minetest.get_current_modname()
-- plant saplings
-- TODO: when recipes add support for groups, use `dirty` group here instead of specific nodes.
blockgame.crafting.register_stack_recipe("bg_terrain:grass", modname .. ":nut", {name = modname .. ":sapling"})
blockgame.crafting.register_stack_recipe("bg_terrain:dirt", modname .. ":nut", {name = modname .. ":sapling"})