blockgame/mods/bg_core/biome.lua

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local modname = minetest.get_current_modname()
minetest.clear_registered_biomes()
minetest.register_biome({
name = "unknown",
node_top = modname .. ":grass",
depth_top = 1,
node_filler = modname .. ":dirt",
depth_filler = 2,
node_stone = modname .. ":stone",
heat_point = 0,
humidity_point = 0,
y_min = -31000,
y_max = 31000,
})