blockgame/mods/bg_api_fall/falling_node.lua

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-- TODO: collapse nodes when the node under them is removed.
local function attempt_collapse_at (pos, node)
node = node or minetest.get_node(pos)
local below = pos + blockgame.vector.dirs.down
if minetest.get_node(below).name ~= "air" then return end
local node_def = minetest.registered_nodes[node.name]
if type(node_def.fall_check) == "function" then
if not node_def.fall_check(pos, node) then return end
end
minetest.spawn_falling_node(pos)
end
-- collapse nodes that somehow managed to stay in the air.
blockgame.register_abm({
label = "collapse falling nodes",
nodenames = {"group:can_fall"},
neighbors = {"air"},
interval = 15,
chance = 1,
action = attempt_collapse_at,
})
return {
attempt_collapse_at = attempt_collapse_at,
}